Navigators

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Learning Objectives

Activity 1 (Guide the Team)

Data

Field Details
Age Limit 10+
Group Size 4-8 players per team
Duration 20-25 minutes
Prep Time 5 minutes
Difficulty Easy to Medium
Category Outdoor, Leadership, Navigation, Team strategy
Items Needed Cones, chairs, tape, blindfolds or eye covers
Murabbi Rating

Setup

Create a short safe path with 4 to 5 turning points. One person is the navigator and the rest are the team.

Use these route examples:

How to Play

  1. Pick one navigator for each round.
  2. The rest of the team stands behind the start line.
  3. The navigator gives short directions only: left, right, stop, go, turn back.
  4. The team follows the path together.
  5. If the team gets lost, the navigator must correct them calmly.
  6. Switch the navigator after each round.

Creative Twist

Before the round starts, the navigator must name each landmark with a code name such as base, bridge, shade, or finish.

Sample Answers for Murabbi

Murabbi Notes

Keep the path simple and safe. This lesson is about guiding others well, not speed alone.

Activity 2 (Landmark Captain)

Data

Field Details
Age Limit 10+
Group Size 4-10 players per team
Duration 15-20 minutes
Prep Time 5 minutes
Difficulty Easy
Category Indoor or Outdoor, Memory game, Leadership, Communication
Items Needed 3-5 objects or markers, paper, pen
Murabbi Rating

Setup

Place 3 to 5 simple landmarks in a small area.

Use these landmarks:

How to Play

  1. One player becomes the captain.
  2. The murabbi gives the captain a route using the landmarks.
  3. The captain must repeat the route to the team in the correct order.
  4. The team then walks the route.
  5. The captain earns points if the team arrives correctly.

Sample Route Prompts

Murabbi Notes

Rotate captains quickly so everyone gets a turn. This builds leadership and trust without making the game complicated.

Connections

Local graph

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