Minesweeper

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Learning Objectives

Activity 1 (Safe Grid)

Data

Field Details
Age Limit 10+
Group Size 4-8 players per team
Duration 20-30 minutes
Prep Time 10 minutes
Difficulty Easy to Medium
Category Indoor, Deduction, Team strategy, Problem-solving
Items Needed Grid paper, pen, markers or tokens
Murabbi Rating

Setup

Draw a small grid on paper or a board. Hide a few dangerous cells and mark nearby clue numbers.

Use these grid examples:

How to Play

  1. Divide shabab into teams.
  2. Show the grid with some clue numbers already revealed.
  3. Teams discuss which cells are likely safe.
  4. They mark one safe move at a time.
  5. If a team makes a wrong guess, the murabbi explains the clue logic.

Simple Clue Rule

Sample Answers for Murabbi

Murabbi Notes

Keep the grid small and simple. The goal is to train slow, careful deduction, not to overwhelm the group.

Activity 2 (Logic Path)

Data

Field Details
Age Limit 10+
Group Size 4-10 players per team
Duration 20-25 minutes
Prep Time 5 minutes
Difficulty Easy
Category Indoor, Deduction, Communication, Strategy
Items Needed Paper, pens, simple clue cards
Murabbi Rating

Setup

Prepare a short sequence of clues that lead to one safe path.

Use these clue examples:

How to Play

  1. Give the clues to the teams in order.
  2. Teams discuss each clue before moving.
  3. They choose the next safe square or step.
  4. The murabbi confirms the logic before the next clue is revealed.
  5. Continue until the team reaches the finish.

Creative Challenge

Ask teams to explain their move using the phrase because the clue tells us....

Sample Answers for Murabbi

Murabbi Notes

This lesson should feel like a puzzle. Keep the grid and clues simple enough that the logic is visible to the group.

Connections

Local graph

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